Offensive Spells
● Fury of Flesh:
○ Color: Apricot orange
○ Glyph: A circle with a horizontal line coming out of the right side, and four radiating lines on the left side
○ Requires: A bit of fingernail from the caster – a few clippings are best, although a piece hurriedly chewed off before a fight will work if the caster concentrates hard enough. The fingernail bits are squeezed in the caster’s fist as she/she focuses on the spell – once the spell takes, they vanish.
○ Effect: Allows the caster to put more power into his/her hand-to-hand melee attacks – punching, scratching, and kicking. Punching and kicking will send the unfortunate attackee flying, and scratching will cut deeper and cause more damage. There is no increased accuracy, however – the caster must rely on his/her own strength and wits to land hits. The caster can choose to affect their whole body or just a certain body part (i.e., one hand or one foot). The spell lasts for three hours.
○ Visuals: The caster’s hands glow a flickering apricot orange. The caster can also choose for their feet to glow at the moment of impact in a kick.
○ Enchantments Or Potions:
- Fists of Rage Potions are made by soaking the caster’s fingernails in a liquid and casting the spell. An incorrectly-made one weakens the caster’s hand-to-hand fighting ability.
● Sickening Skin:
○ Color: Sickly green
○ Glyph: A flat line with five curly lines sticking straight up from it (like stink marks, in a way)
○ Requires: A mistletoe leaf. The caster rubs the leaf over his/her hands, then crushes the leaf to activate the spell.
○ Effect: Allows the caster to either make their skin or the surface (“skin”) of any object they own poisonous. Whoever touches the skin or surface will become ill, proportionate to the time they were in contact (a brief touch brings on a brief general “urgh” feeling, prolonged contact results in full-on nausea, vomiting, and possibly death). The effect lasts for four hours and cannot be turned off, although it can be disrupted by clothing (i.e., if the caster needs to touch a friendly, they can either touch their ally’s clothing or pull on a pair of gloves).
○ Visuals: The skin or surface takes on a faint sickly green look, as is often associated with people about to vomit.
○ Enchantments Or Potions:
- Poison Skin Potions are made by soaking the mistletoe leaf in a liquid and casting. The resultant potion is sickly green, but safe to take orally. (Do NOT use the berries – they do not confer any extra benefit, they’re just likely to make you feel icky at best.) A lot of people also give this property to weapons they own before going into a particularly nasty fight.
● Magic’s Raw Might:
○ Color: Bright pinkish-purple
○ Glyph: Three tightly-grouped straight horizontal lines, with five diagonal lines radiating off the left end
○ Requires: A stick of wood the appropriate size and shape for a magic wand. The wood is burned, and the ashes smeared on the palms as the caster concentrates. Once the spell takes, the caster’s palms will glow pinkish-purple briefly. The stick can be pre-burned and the ashes carried around to active the spell on the fly.
○ Effect: Allows the caster to blast an enemy with a concentrated beam of raw magical energy. The beam draws upon the raw talents of the caster, so it only lasts as long as it takes to empty the caster’s personal “pool.” Short blasts or casting Draw Upon The Earth’s Currents/Draw Upon Another’s Currents beforehand can help conserve magical energy and make the spell more effective. Depending on the caster’s magical strength, the beam can knock over objects, animals, and people, smash through walls and trees, and carve deep furrows into the earth. Creatures and people hit by the beam are generally knocked unconscious and suffer severe bruising in the area where they were hit – often ribs or limbs are broken as well. The beam can kill an enemy, though it takes a prolonged blast or numerous short ones to pull it off. The effect lasts for two hours or until dismissed.
○ Visuals: The caster’s hands glow brilliant pinkish-purple, which then focuses into a beam aimed at wherever the caster points their hands. A particularly advanced caster might be able to pull off a beam with each hand, though the two separate beams will be weaker and drain magical reserves even faster than the single beam.
○ Enchantments Or Potions:
- Magic Blast Potions are made by pouring the ashes into a liquid (some swear that stirring with a wand before casting helps). Incorrectly-made potions make the user more susceptible to the spell from others.
- To charge into a wand, rub the ashes over the glyph inscribed on the wood. The energy shoots out in a thin beam from whichever end is facing away from the caster. Wand blasts are good for situations that require smaller beams with finer control. (Try and channel too much, though, and the wand might explode, hence why “charging it” is rare.)
○ Color: Apricot orange
○ Glyph: A circle with a horizontal line coming out of the right side, and four radiating lines on the left side
○ Requires: A bit of fingernail from the caster – a few clippings are best, although a piece hurriedly chewed off before a fight will work if the caster concentrates hard enough. The fingernail bits are squeezed in the caster’s fist as she/she focuses on the spell – once the spell takes, they vanish.
○ Effect: Allows the caster to put more power into his/her hand-to-hand melee attacks – punching, scratching, and kicking. Punching and kicking will send the unfortunate attackee flying, and scratching will cut deeper and cause more damage. There is no increased accuracy, however – the caster must rely on his/her own strength and wits to land hits. The caster can choose to affect their whole body or just a certain body part (i.e., one hand or one foot). The spell lasts for three hours.
○ Visuals: The caster’s hands glow a flickering apricot orange. The caster can also choose for their feet to glow at the moment of impact in a kick.
○ Enchantments Or Potions:
- Fists of Rage Potions are made by soaking the caster’s fingernails in a liquid and casting the spell. An incorrectly-made one weakens the caster’s hand-to-hand fighting ability.
● Sickening Skin:
○ Color: Sickly green
○ Glyph: A flat line with five curly lines sticking straight up from it (like stink marks, in a way)
○ Requires: A mistletoe leaf. The caster rubs the leaf over his/her hands, then crushes the leaf to activate the spell.
○ Effect: Allows the caster to either make their skin or the surface (“skin”) of any object they own poisonous. Whoever touches the skin or surface will become ill, proportionate to the time they were in contact (a brief touch brings on a brief general “urgh” feeling, prolonged contact results in full-on nausea, vomiting, and possibly death). The effect lasts for four hours and cannot be turned off, although it can be disrupted by clothing (i.e., if the caster needs to touch a friendly, they can either touch their ally’s clothing or pull on a pair of gloves).
○ Visuals: The skin or surface takes on a faint sickly green look, as is often associated with people about to vomit.
○ Enchantments Or Potions:
- Poison Skin Potions are made by soaking the mistletoe leaf in a liquid and casting. The resultant potion is sickly green, but safe to take orally. (Do NOT use the berries – they do not confer any extra benefit, they’re just likely to make you feel icky at best.) A lot of people also give this property to weapons they own before going into a particularly nasty fight.
● Magic’s Raw Might:
○ Color: Bright pinkish-purple
○ Glyph: Three tightly-grouped straight horizontal lines, with five diagonal lines radiating off the left end
○ Requires: A stick of wood the appropriate size and shape for a magic wand. The wood is burned, and the ashes smeared on the palms as the caster concentrates. Once the spell takes, the caster’s palms will glow pinkish-purple briefly. The stick can be pre-burned and the ashes carried around to active the spell on the fly.
○ Effect: Allows the caster to blast an enemy with a concentrated beam of raw magical energy. The beam draws upon the raw talents of the caster, so it only lasts as long as it takes to empty the caster’s personal “pool.” Short blasts or casting Draw Upon The Earth’s Currents/Draw Upon Another’s Currents beforehand can help conserve magical energy and make the spell more effective. Depending on the caster’s magical strength, the beam can knock over objects, animals, and people, smash through walls and trees, and carve deep furrows into the earth. Creatures and people hit by the beam are generally knocked unconscious and suffer severe bruising in the area where they were hit – often ribs or limbs are broken as well. The beam can kill an enemy, though it takes a prolonged blast or numerous short ones to pull it off. The effect lasts for two hours or until dismissed.
○ Visuals: The caster’s hands glow brilliant pinkish-purple, which then focuses into a beam aimed at wherever the caster points their hands. A particularly advanced caster might be able to pull off a beam with each hand, though the two separate beams will be weaker and drain magical reserves even faster than the single beam.
○ Enchantments Or Potions:
- Magic Blast Potions are made by pouring the ashes into a liquid (some swear that stirring with a wand before casting helps). Incorrectly-made potions make the user more susceptible to the spell from others.
- To charge into a wand, rub the ashes over the glyph inscribed on the wood. The energy shoots out in a thin beam from whichever end is facing away from the caster. Wand blasts are good for situations that require smaller beams with finer control. (Try and channel too much, though, and the wand might explode, hence why “charging it” is rare.)