General Usefulness Spells
● Scrub & Shine:
○ Color: Shimmery pink
○ Glyph: Three bubbles, going from small to large in a wavy line upward
○ Requires: Three to five flakes of any sort of soap (if the soap is in liquid form, substitute three to five drops instead). The soap is rubbed somewhere on the object while the caster concentrates to activate the spell.
○ Effect: Allows the caster to clean any object he or she desires (“object” here can be defined as a wall or floor). All dirt, scuff marks, dust, and grime are removed, leaving the object as clean as when it was first created/laid/put up. It doesn’t fill in scratches or repair other minor damage, however. The spell can clean clothes and people, but not both at once. To use for people, the caster rubs the soap flakes between his or her hands.
○ Visuals: A wave of shimmery pink bubbles sweeps across the surface of the object to be cleaned, leaving it sparkling.
○ Enchantments Or Potions:
- To charge into a wand, rub the soap flakes over the glyph. The tip of the wand is then touched to the object to be cleaned.
- Many casters have a couple of cleaning rags permanently enchanted with the spell, drawing or stitching on the glyph before rubbing it with the soap flakes.
● Mend The Shattered:
○ Color: Bright white
○ Glyph: A tall rectangle with a jagged line going through the middle
○ Requires: A lump of wax. The wax is used to fill in cracks or create a rudimentary join between the broken pieces. After that is done, the caster holds the broken object (or whatever part of it is broken) and concentrates to activate the spell.
○ Effect: Allows the caster to repair any broken object. Objects can be of any size, but the caster must be able to touch which parts of it are broken. All the pieces must be present at the time of casting as well. Once cast, the spell fuses all the pieces back together with no seams or cracks visible. Objects can be repaired multiple times with this spell, though each subsequent casting seems to make the object just a touch more brittle.
○ Visuals: The wax necessary to the spell glows with bright white light and melts, vanishing into the ether as the broken pieces of the object fuse back together.
○ Enchantments Or Potions:
- To charge into a wand, spread a bit of soft wax over the glyph and concentrate. The wand is used to trace the join of the broken bits to activate the spell.
● Warmth & Chill:
○ Color: Reddish-purple or bluish-purple, depending on whether the spell’s being used to warm up or cool down
○ Glyph: A half circle with three radiating lines on one side and three lines sticking out on the other (sort of a half-sun, half-snowflake)
○ Requires: A cricket wing. The caster crushes the wing in his or her hand and concentrates to activate the spell.
○ Effect: Allows the caster to affect the temperature of the air directly around them for a distance of three inches, either warming it or cooling it as need demands. The spell can never make anyone too hot or too cold – it can only make them comfortable. The temperature automatically adjusts for clothes and environment changes (a warm-up spell cooling a bit if a heavy coat is put on, for example). The effect lasts for five hours or until dismissed.
○ Visuals: A brief haze of reddish-purple or bluish-purple light envelops the caster as the temperature around him or her changes.
○ Enchantments Or Potions:
- Warm Me and Chill Me potions are made by dissolving the cricket wing, ground up, into a liquid. If made incorrectly, though, the potions can overheat or freeze the drinker, sometimes resulting in death.
- To charge into a wand, the wing is rubbed on the glyph inscribed on the wood. This allows the caster to cast the glyph on others.
- Many people stitch or draw the glyph on articles of clothing, then rub the cricket wing over the glyph (or grind it into the cloth) to activate the spell.
● Glowing Orb:
○ Color: Gold
○ Glyph: A circle with eight straight lines radiating out of it
○ Requires: A piece of wood about the size of a matchstick, although bigger pieces can be used (and will create bigger orbs). The caster snaps the piece of wood and holds the two pieces in one hand, where they are consumed to fuel the spell.
○ Effect: Allows the caster to create a small magical light source in the form of – well – a glowing orb. The orb produces enough light to illuminate at least three feet around the caster, but very little heat – it’s impossible to burn anything with it. Said orb will follow the caster around until dismissed or until it spends ten minutes in direct sunlight, whichever comes first.
○ Visuals: Orbs tend to be about the size of the palm of the hand which created them, glowing with a soft golden light.
○ Enchantments Or Potions:
- Orbs can be “infused” into rocks (either by holding the rock in the same hand as the orb, or “pressing” an already-created orb into a rock), creating a Glowstone. They can also be put into lamps. Glowstones and lamps lit by glowing orbs follow the same rules as the orbs themselves, going out when the light is dismissed or when exposed to sunlight.
- Other glowing objects (including, if you like, glowing wands) can be made by inscribing the glyph onto the object, and then rubbing the snapped pieces of wood on the object. Most people don’t tend to bother, though, as the orbs themselves are easy enough to create.
○ Color: Shimmery pink
○ Glyph: Three bubbles, going from small to large in a wavy line upward
○ Requires: Three to five flakes of any sort of soap (if the soap is in liquid form, substitute three to five drops instead). The soap is rubbed somewhere on the object while the caster concentrates to activate the spell.
○ Effect: Allows the caster to clean any object he or she desires (“object” here can be defined as a wall or floor). All dirt, scuff marks, dust, and grime are removed, leaving the object as clean as when it was first created/laid/put up. It doesn’t fill in scratches or repair other minor damage, however. The spell can clean clothes and people, but not both at once. To use for people, the caster rubs the soap flakes between his or her hands.
○ Visuals: A wave of shimmery pink bubbles sweeps across the surface of the object to be cleaned, leaving it sparkling.
○ Enchantments Or Potions:
- To charge into a wand, rub the soap flakes over the glyph. The tip of the wand is then touched to the object to be cleaned.
- Many casters have a couple of cleaning rags permanently enchanted with the spell, drawing or stitching on the glyph before rubbing it with the soap flakes.
● Mend The Shattered:
○ Color: Bright white
○ Glyph: A tall rectangle with a jagged line going through the middle
○ Requires: A lump of wax. The wax is used to fill in cracks or create a rudimentary join between the broken pieces. After that is done, the caster holds the broken object (or whatever part of it is broken) and concentrates to activate the spell.
○ Effect: Allows the caster to repair any broken object. Objects can be of any size, but the caster must be able to touch which parts of it are broken. All the pieces must be present at the time of casting as well. Once cast, the spell fuses all the pieces back together with no seams or cracks visible. Objects can be repaired multiple times with this spell, though each subsequent casting seems to make the object just a touch more brittle.
○ Visuals: The wax necessary to the spell glows with bright white light and melts, vanishing into the ether as the broken pieces of the object fuse back together.
○ Enchantments Or Potions:
- To charge into a wand, spread a bit of soft wax over the glyph and concentrate. The wand is used to trace the join of the broken bits to activate the spell.
● Warmth & Chill:
○ Color: Reddish-purple or bluish-purple, depending on whether the spell’s being used to warm up or cool down
○ Glyph: A half circle with three radiating lines on one side and three lines sticking out on the other (sort of a half-sun, half-snowflake)
○ Requires: A cricket wing. The caster crushes the wing in his or her hand and concentrates to activate the spell.
○ Effect: Allows the caster to affect the temperature of the air directly around them for a distance of three inches, either warming it or cooling it as need demands. The spell can never make anyone too hot or too cold – it can only make them comfortable. The temperature automatically adjusts for clothes and environment changes (a warm-up spell cooling a bit if a heavy coat is put on, for example). The effect lasts for five hours or until dismissed.
○ Visuals: A brief haze of reddish-purple or bluish-purple light envelops the caster as the temperature around him or her changes.
○ Enchantments Or Potions:
- Warm Me and Chill Me potions are made by dissolving the cricket wing, ground up, into a liquid. If made incorrectly, though, the potions can overheat or freeze the drinker, sometimes resulting in death.
- To charge into a wand, the wing is rubbed on the glyph inscribed on the wood. This allows the caster to cast the glyph on others.
- Many people stitch or draw the glyph on articles of clothing, then rub the cricket wing over the glyph (or grind it into the cloth) to activate the spell.
● Glowing Orb:
○ Color: Gold
○ Glyph: A circle with eight straight lines radiating out of it
○ Requires: A piece of wood about the size of a matchstick, although bigger pieces can be used (and will create bigger orbs). The caster snaps the piece of wood and holds the two pieces in one hand, where they are consumed to fuel the spell.
○ Effect: Allows the caster to create a small magical light source in the form of – well – a glowing orb. The orb produces enough light to illuminate at least three feet around the caster, but very little heat – it’s impossible to burn anything with it. Said orb will follow the caster around until dismissed or until it spends ten minutes in direct sunlight, whichever comes first.
○ Visuals: Orbs tend to be about the size of the palm of the hand which created them, glowing with a soft golden light.
○ Enchantments Or Potions:
- Orbs can be “infused” into rocks (either by holding the rock in the same hand as the orb, or “pressing” an already-created orb into a rock), creating a Glowstone. They can also be put into lamps. Glowstones and lamps lit by glowing orbs follow the same rules as the orbs themselves, going out when the light is dismissed or when exposed to sunlight.
- Other glowing objects (including, if you like, glowing wands) can be made by inscribing the glyph onto the object, and then rubbing the snapped pieces of wood on the object. Most people don’t tend to bother, though, as the orbs themselves are easy enough to create.