A Compendium Of Spells
Master List
(Note: This is by no means every spell in the Forgotten Vows Verse, just the fifty that are most likely to show up in some capacity.)
● Protection: Puts up an invisible shield around the caster
● Whisper & Scream: Magically enhances the caster’s voice
● Fury of Flesh: Magically enhances the caster’s physical attacks
● Fall’s Feast: Boosts the output of any food-giving plant
● Scrub & Shine: Cleans whatever object/area the caster desires
● Mend The Shattered: Repairs whatever object the caster desires
● Shadow Play: Allows the caster to manipulate shadows
● Warmth & Chill: Adjusts the temperature around the caster
● Fade: Allows the caster to become invisible
● Sickening Skin: Makes the caster’s skin or an object poisonous to anyone but the caster
● Nile’s Blessing: Summons water into any small container
● Glowing Orb: Produces a glowing ball of light
● Shield The Artifact: Shields a thing against harm
● False Flesh: Allows the caster to disguise himself/herself
● Flower’s Blush: Heals minor damage (bruises, small cuts, minor illnesses)
● Shield The Flesh: Shields a person against harm
● Write Across the Miles: Sends a physical message between two people
● Shield The Earth: Shields an area against harm
● Break The Bonds Of Earth: Allows the caster to levitate objects
● Repel All Attack: Creates a shield which damages any who come into contact with it
● Forward And Away: Allows the caster to manipulate objects from a distance
● Eden’s Blessing: Summons food onto any plate
● Come To Your Master: Summons any object the caster owns to his/her hand
● Retreat From My Sight: Sends away any object the caster specifies
● Dance Upon The Air: Allows limited hovering and enhanced jumping
● Conceal The Real: Allows the caster to disguise objects
● Signature Sense: Allows the caster to see magical auras
● Draw Upon The Earth’s Currents: Allows the caster to boost his/her own magical talents with magic from the surrounding area
● Find The Fantastical: Allows the caster to locate magical objects/beasts
● Converse With Beasts: Allows the caster to talk with animals
● Draw Upon Another’s Currents: Allows the caster to suck dry another’s magic pool
● Cheetah’s Paws: Allows the caster to run as fast as a cheetah
● Spring’s Breath: Heals all temporary wounds and relieves chronic ones
● Mind To Mind: Allows the caster to communicate mentally with another
● Salmon’s Tail: Allows the caster to swim like a fish (complete with breathing underwater)
● Command The Clouds: Allows the caster to create a specific weather event
● Elemental Will: Allows the caster control over one of the classic four elements
● Raven’s Wings: Allows the caster to fly like a bird
● Reaper’s Speech: Allows the caster to send a message to someone on the other side of the veil
● Dragon’s Breath: Allows the caster to breathe fire
● Rise Oh Putrid Flesh: Raises a corpse the caster may use as a semi-autonomous puppet
● Magic’s Raw Might: Blasts enemies with a concentrated burst of magical damage
● Travel Into Fantasy: Allows the caster to travel into the mindscape of another
● Imagination Into Reality: Summons any inanimate object from the caster’s mindscape into reality
● Beasts of Dream: Summons any animate beast from the caster’s mindscape into reality
● To Go Wither You Will/Transylvanian Transport Spell: Teleports the caster to any place they know the precise location of
● Alchemist’s Dream: Allows the caster to physically transform one thing into another thing
● Slip Through The Veil/Ukrainian Haunting Spell: Allows the caster or others to traverse the veil between living and dead for a single night
● Tear The Veil Asunder: Allows large groups of people to traverse the veil between living and dead for a single night
● Observe What Once Was: Allows the caster to peer into the past for one hour
(Note: This is by no means every spell in the Forgotten Vows Verse, just the fifty that are most likely to show up in some capacity.)
● Protection: Puts up an invisible shield around the caster
● Whisper & Scream: Magically enhances the caster’s voice
● Fury of Flesh: Magically enhances the caster’s physical attacks
● Fall’s Feast: Boosts the output of any food-giving plant
● Scrub & Shine: Cleans whatever object/area the caster desires
● Mend The Shattered: Repairs whatever object the caster desires
● Shadow Play: Allows the caster to manipulate shadows
● Warmth & Chill: Adjusts the temperature around the caster
● Fade: Allows the caster to become invisible
● Sickening Skin: Makes the caster’s skin or an object poisonous to anyone but the caster
● Nile’s Blessing: Summons water into any small container
● Glowing Orb: Produces a glowing ball of light
● Shield The Artifact: Shields a thing against harm
● False Flesh: Allows the caster to disguise himself/herself
● Flower’s Blush: Heals minor damage (bruises, small cuts, minor illnesses)
● Shield The Flesh: Shields a person against harm
● Write Across the Miles: Sends a physical message between two people
● Shield The Earth: Shields an area against harm
● Break The Bonds Of Earth: Allows the caster to levitate objects
● Repel All Attack: Creates a shield which damages any who come into contact with it
● Forward And Away: Allows the caster to manipulate objects from a distance
● Eden’s Blessing: Summons food onto any plate
● Come To Your Master: Summons any object the caster owns to his/her hand
● Retreat From My Sight: Sends away any object the caster specifies
● Dance Upon The Air: Allows limited hovering and enhanced jumping
● Conceal The Real: Allows the caster to disguise objects
● Signature Sense: Allows the caster to see magical auras
● Draw Upon The Earth’s Currents: Allows the caster to boost his/her own magical talents with magic from the surrounding area
● Find The Fantastical: Allows the caster to locate magical objects/beasts
● Converse With Beasts: Allows the caster to talk with animals
● Draw Upon Another’s Currents: Allows the caster to suck dry another’s magic pool
● Cheetah’s Paws: Allows the caster to run as fast as a cheetah
● Spring’s Breath: Heals all temporary wounds and relieves chronic ones
● Mind To Mind: Allows the caster to communicate mentally with another
● Salmon’s Tail: Allows the caster to swim like a fish (complete with breathing underwater)
● Command The Clouds: Allows the caster to create a specific weather event
● Elemental Will: Allows the caster control over one of the classic four elements
● Raven’s Wings: Allows the caster to fly like a bird
● Reaper’s Speech: Allows the caster to send a message to someone on the other side of the veil
● Dragon’s Breath: Allows the caster to breathe fire
● Rise Oh Putrid Flesh: Raises a corpse the caster may use as a semi-autonomous puppet
● Magic’s Raw Might: Blasts enemies with a concentrated burst of magical damage
● Travel Into Fantasy: Allows the caster to travel into the mindscape of another
● Imagination Into Reality: Summons any inanimate object from the caster’s mindscape into reality
● Beasts of Dream: Summons any animate beast from the caster’s mindscape into reality
● To Go Wither You Will/Transylvanian Transport Spell: Teleports the caster to any place they know the precise location of
● Alchemist’s Dream: Allows the caster to physically transform one thing into another thing
● Slip Through The Veil/Ukrainian Haunting Spell: Allows the caster or others to traverse the veil between living and dead for a single night
● Tear The Veil Asunder: Allows large groups of people to traverse the veil between living and dead for a single night
● Observe What Once Was: Allows the caster to peer into the past for one hour